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thriller54321

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If anyone missed my earlier announcements, I have decided to preemptively close my Patreon in light of their new, very strict rules regarding NSFW content. By my understanding, much of the content I am able to post on DA itself would've been in violation.


So, I saw no point in continuing the Patreon.


Things are pretty up in the air regarding my paid content, aside from Subscribe Star of course. Also, for anyone who chose to save the links on my Patreon to the MEGA files, those will still work for now. Not sure long term, so be sure to collect anything you for sure want quickly.


Now, as for the future:

I am happy to say the rent in my new apartment is low, in fact the lowest I've seen in a long time. I am not particularly worried about money for the time being, despite the loss of my Patreon!


I will be doing a soft reboot of my main universe, but all details are still in the works.

Mistress, Brittney, and Annabelle are for sure staying, along with all of the 'main' characters.


I thank you for your continued support, and your incredible patience with me while I've been scrambling to keep my life in one piece^^


More content is absolutely on the way!

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Hello all!

I've decided to ask for some community feedback regarding bimbo blackjack!

I'm having a hard time making up my mind about how the 'alt' TFs for characters should be unlocked.

I have 3 basic ideas:

-Just have them available without any special requirements

-Start saving the player's cash winnings for each game, and let them spend it on the new TFs (And possibly single use items of some kind)

-Require the player to win a game, outside of cheatmode, with at least 141 IQ remaining, as the character who has an alt TF to be unlocked


I posted a poll on DA with these options!

https://www.deviantart.com/thriller54321/poll/For-Bimbo-Blackjack-I-m-going-to-add-alternate-TFs-for-characters-How-should-the-player-unlock-them-8422093

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Moving Update!

1 min read

Hey all! Sorry for the total stop of content lately, the move is really bogging things down^^ For anyone who doesn't already know, I've been staying in a motel the last several days, waiting for a new apartment. That day has finally come, I will be signing a lease tomorrow! I will finally be able to get back to work properly. I have been able to get a *bit* of work done, but my mom is in the motel room with me all the time. You can imagine how awkward that's making everything.


Unless something comes up, I should be all moved in within a few days or so!

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Moving time!

1 min read

Hello everyone! My apartment complex is being sold, so they're kicking everybody out XD Don't worry, we have at least until Jan 1st to move.


I've already found a new apartment, and am currently organizing everything for the move.

So, there will sadly be some delays^^

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Sorry for the relative silence lately^^ I've been very busy working on the new game.


I thought it would be appropriate to post a list of progress on it: Day 2 is now completed, and day 3 is well underway!

I've spent the majority of the last several days working on the 'infrastructure' of the game.

Here's a mostly complete list of what I have done so far:

-Intro/Arrival

-Meeting Barb, recruiting her

-MANY variations of interactions with Barb for day 1 & 2

-A place to sleep

-Meeting Elliot

-A good number of interactions between Lilibeth, Barb and Elliot for day 2 and the beginning of day 3


As for infrastructure, there is now the basic setup for the following:

-A dynamic 'Version Updater', which will allow seamless transferring of saves between versions

-An in-combat stealth system for Barb

-General lighting systems to allow for Day, Evening and Night color tints when outdoors

-An EXP system that rewards based on completed quests, rather than just beating enemies

-A near-constantly updating 'Relationship Tracker', that uses numbers to keep track of your relationships

-A full Day/Night cycle, and a system that causes time to pass, but only when you travel, battle, work, ect.

-A restrictive save system that only allows saving at specific points, and if desired, at the end of each day

-A single auto-save file that overwrites every time you enter a new map (most of the time, anyway)

-A fairly simple food system, where you need to find 'Food For a Day', and can only carry a limited amount

-A starvation system, for if you fail to feed everyone (You can't starve to death, but -50% to all stats ain't good)

-The ability to gather food from the environment, and the ability for said food to respawn slowly over time

-I've also added a non-intrusive chunk of text that appears on the top of the screen,

telling you the current time of day. This is just a vague message however, rather than an exact time.


I've only got a handful of maps right now, and less than a dozen enemies, but as I said, I'm still working out exactly how the game should play^^

No sense adding a bunch of maps and enemies when I may have to completely redo some stuff later.


Overall, I'd say the initial release is about 60% done.

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Featured

Patreon is now closed, but I am far from finished! by thriller54321, journal

Alternate TFs to Bimbo Blackjack! Poll below! by thriller54321, journal

Moving Update! by thriller54321, journal

Moving time! by thriller54321, journal

Progress Update! by thriller54321, journal

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